Labor is still at this area, but the end off the an amazing we want this re last copy to be the same as the last. And by the way, I like to move this all the way out so that clear from from my view, and then I'll start from the top, you know, grabbing these smaller ones one at a time. Okay, So let let's get out from the paint scenario that we get seen and let's try at it. See, see he standing relaxed. Remember, if you have this Rick for more than this character in the scene, it will have to actually reach one off them. 17. And you see this movement if he's going back, it will go down on this site off the graph. It's stuff that at. You guys can do it. First introduced in The Illusion of Life by Frank Thomas and Ollie Johnston, these 12 principles have remained the quintessential roadmap for aspiring and experienced animators alike. Straight Ahead Action is the drawing out of a scene frame by frame from start to finish, whereas in Pose to Pose the action is planned out by the animator using a few key frames and then the intervals are filled in. And it works fine. But let's try it again. You start getting the name out there, but let's use fort. The last 10 goes on. Okay, so get our phone at 18. So you come to the panel and then drop it to Corretta picker. Okay, so in between is here and then you add it. Every frame will do all these stop. Like a tag it that he go to. That is the one So that it's cool. Hoy esto también se hace por computación. We did with the the default. Okay, you can use the X, the Z and the Y, depending on how the hand is. It's part of the fire. See? So if we go back to make sure we get the one we need we go back to the forts and click on it. We only pull dizzy, so he will come here. And to make matters worse, most After Effects animators try to move their characters the same way they move logos and type: Straight ahead. Have a day. From the first frame, our first clip times and he ends at 26. We stand. Many scenes use a bit of both methods of animation. So you guys see was going on at the end where the foot is about to land. You know, he has won a little bit because we have the clip. But who didn't put it here? All right, So you jump back to the object level. So these kind of straight lines, movement and staff Normally you use them where you of any meeting? You always have to go back and you directly and sees Edit target notes. The head is going down hands and stuff. If you want to control two controllers at the same time, you can come back to that controller. And we are here now, making the rigs for the character. Okay, so we come up here, we come up here today to the chef, come to charities, and let's click on the female Simple female. He's trying to get the nets four frames more, which is from 12. Redeeming auto rate is good for that. That extreme pools there. So you look around. So then from four, it's where, like, I was stabbed. Let's check. So basically very cool step. We can select these keys, right? So which one of these controllers will have a forward movement that can move everything? All right? So I will try a move faster at this stage. Okay, guys. I'm taking it into about two more courses. And Okay. Without create some animation. Let's try that at it on. All right? All right. I don't want despite to care like that, but in unity in games, most of the spines are straight, you know, And it's also good for retargeting because if you're gonna use other animations, most of them like more cups and all that, their spines are straight. Actually, there's more to it... but we'll get there. Um, the left side of it. It's not straight up into the air. So that would be that nest menu here. Look at the hand. See suffering for we did all this animation. You would think that normally the route motion, How he moves forward on the master. When you are any meeting, you have everything and they smooth rate everything. Let's give them zero and see what happened. I did it just because I was tested in these in between one small time. It's right. Click and give it set from view port, right? That's why I said it's a combination of them. Okay, so all off our edit and painting is happening inside this note. So far, we have a summer sort and mission for it. Sit. The You control them with translation. Okay? I would de select is because we have everything selected. It takes a lot of time. That's how quick. Kiss him already, and then he get back ready again to kick him a game. So I say, impose. See? You know the control for everything up here at the base of the spine. You know, like you, each software is going to do seven things for you. So if I want to edit our click on it, Okay, I'll click on it and I'll come inside. See, at this point, we can set up their legs to a little bit like he's getting ready. You're going to create new you can create new from something we already work on before. So he it's something any, me or something, right? So let's switch it back to the left leg. So definitely that will not control the forward movement. It's the left foot, you see, left for route. el concepto y el entendimiento de las poses de un objeto en movimiento a través del tiempo fue facilitado por la fotografía, en específico por los trabajos del fotógrafo Eadweard Muybridge, en los que captaba mediante varias cámaras el movimiento de diversos animales, personas y objetos. Let's see where this point belongs. Cool. Okay. You know, Sometimes it will be okay. That would be select stuff. That is the one we selected for the Ike. So right now I can't. And if we look at the figures, you see that the ribs are all here and the fingers are in, right? It would be complete for us. Okay, Hand feels natural right now, Dan. So make sure you know it's unlocked. I came. And it's though e site, so it means you get any good. 10. And when you guys get deep lying toe, wait, you're going to need to have a pipeline. Okay, so this time, let's say they captured All right, So we can have the bones saying, showing in the capture you made only contended off since we were still working. Really? When you close your project, you're not going to get your character pick up back. And at the same time, it's accident which cartel we're going to use it for. Okay, so this is the template. So let's selected because we have it on dictation. Take off. Introduction: Okay, guys, Welcome. Okay, So posed animation is, you know, you went by post to post. And here we are, returning in the middle, so this one will be the right rotation. So daddy school, too. It looks like this post. Okay. You can add more taps, renamed them all the controls. And I did that messed up, you know? So it will be just kidding, right? You know that your car a topic every all the address space is like your people. When your question is coming, we'll all review in whatever changes. This one in a little bit. He started walking. Okay? Right? We will have a unity rig that would take in. Okay, off the painting. It's OK. You have kind of like the poster in your head, or you are looking at image. Okay. It's like me Call poses, right? The use of computers facilitates this method and can fill in the missing sequences in between poses automatically. Now we are getting their hands to the back, you know, little and little. Our problem is on D x X x. This is Kurata, an amazing, which is going to be worked through the auto ribs sustained in Houdini.