I then will use cards with effects like Part the Waterveil, the Ultimate of Ral Zarek, Emrakul, the Promised End, and Mindslaver to take advantage of full on turns. At the least, you can trust that my eye for tournament staples hasn’t dulled. 7) Repeat step 6 an arbitrarily large number of times, being sure to target the first copy of Expansion with each successive copy, generating infinite Ral triggers and killing the opponent. More importantly, it’s a pile of burn in planeswalker form, and his inclusion makes it more likely that you can finish off the opponent with a … Perhaps the deck wants to move toward [card]Thoughtflare[/card] or Yeva to have even more options on the opponent’s turn. [/deck]. Deck: Tipping the scale (Stasis). Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. It certainly doesn’t look that janky, and it put up good showings against Mono-U and Mono-R, which were both basically the T1 lists from RNA standard so I’m optimistic. Any suggestions tom ake execution easier? 2 Gilded Lotus 3 Increasing Ambition Just one copy of Doublecast plus one copy of Expansion with no third spell is sufficient to pull off the same combo, but the flow changes a bit. [Artifacts] Using Ral, Storm Conduit's passive ability to combo off for infinite damage. 2 Snapcaster Mage [card]Blood Scrivener[/card]: Dislike him for the same reasons the Hellbent mechanic was poor, but he comes with a very relevant creature type. Turns out he has a ton of practical applications. [/lands] There’s been lots of talk already about how good or bad [card]Ral Zarek[/card] is and which types of decks or strategies he might fit. When he ascended, he thought to have managed to hide this fact fr… 2 Bonfire of the Damned [card]Forbidden Alchemy[/card] is a great source of early card selection to help establish a powerful mid-to-late game. Once you’ve put together a [card]Gilded Lotus[/card] and [card]Ral Zarek[/card], you can simply out-mana and out-muscle your opponent with large Bonfires and activations from Niv-Mizzet and [card]Deadeye Navigator[/card]. 4 Hallowed Fountain And that’s the deck! Press question mark to learn the rest of the keyboard shortcuts. 3 Forbidden Alchemy Press J to jump to the feed. One in 32 ultimates will end in zero extra turns, but I’d rather pretend that’ll never happen. 4 Restoration Angel 1 Snapcaster Mage An [card]Arbor Elf[/card] or a [card]Farseek[/card] sets up a turn-three [card]Ral Zarek[/card], which, in turn, can lead to a turn-four Niv-Mizzet or an overloaded [card]Mizzium Mortars[/card]. oh and Boompile and Ral Zarek, I have a chaos deck as well if you wanna check it out Izzet Chaos, Last_Laugh Stasis+Ral Zarek is the best Stasis lock. A diverse community of players devoted to Magic: the Gathering, a trading card game ("TCG") produced by Wizards of the Coast and originally designed by Richard Garfield. [card]Deputy of Acquittals[/card]: Great synergy with Augur and Snapcaster; maybe there’s something there. -2: Ral Zarek deals 3 damage to target creature, player, or planeswalker. 2 Pillar of Flame The combo is ridiculously easy to pull off and can even be done in one turn with 8 or 9 mana, depending on the version. It could easily be tuned to be more effective against aggro or control, and the addition of a sideboard to shore up weak matchups or include an alternate win condition. Oracle Rulings. You can choose to have the copy target the spell the first reverberate is copying instead, and resolve the loop but the loop kills your opponent, weird effects notwithstanding, so why would you? Who knows how this deck will actually turn out against the field at large? These are just a few cards I think would work well, what do you think? My original endgame move would be Approach of the Second Sun by using draw spells to achieve it through extra turns. It can also buff up a sorcery-speed [card]Sphinx’s Revelation[/card]. 4 Huntmaster of the Fells If you want an importable version you can find the decklist on MTGArena.Pro by clicking here. [/lands] Close. Have Ral, Storm Conduit on the battlefield, Cast any spell with converted mana cost 4 or less. 3 Arbor Elf Another potential use for Ral Zarek is to fit him into an aggressive strategy, clearing the way for your attackers with either his +1 or -2 ability. [Creatures] 1 Forest With active Tron, he’ll let you cast Emrakul more easily. Others have noted that [card]Ral Zarek[/card] into [card]Fog[/card] can be a great way to protect this shiny new Planeswalker on the turn after you cast him. [Artifacts] [Spells] Fatal push and tragic slip are too narrow right? −2: Ral Zarek deals 3 damage to any target. If your creature is good at both attacking and blocking, say a [card]Rhox Faithmender[/card] with a [card]Runechanter’s Pike[/card] equipped, you can untap it in the second main to give a sort of vigilance. That’s not to say that there are no playable cards in Dragon’s Maze—in fact, there are a number of interesting cards that could make an impact on Standard right away. Respond to original Doublecast, cast Reverberate; Trigger Ral and Doublecast delayed trigger. Playing it was a blast and it did better than I ever imagined it would, but as it turns out the whole deck tech comes with a caveat: the meta definitely hasn’t settled yet. [Planeswalkers] I'm glad i got these lands. I wanted to make an EDH deck with Pramikon, Sky Rampart that uses the idea of extra turns, stealing turns from other players, and left/right only combat style. by LupinaFikmo, Doin' Flips and Shit 2 Supreme Verdict Not likely. Training Center & Mana Confluence IN, Vivid Creek & Vivid Marsh OUT - these are just straight upgrades on all fronts. It's about it being infinite, and about the excitement of building up your unstoppable machine in your hand. He comes out with 4 loyalty and a +2 ability, which means he’s effectively at 6 loyalty on turn 1. Hi! 1 Clone That’s about a 10% change from the current card pool. My first pick is going to be a little controversial. Here’s the data dump. 3 Hinterland Harbor 3 damage is a lot more than 2 damage. [/deck]. [Lands] Printings. As always, I love playing terrible jank decks and have plenty of wildcards so if you have any feedback or suggestions send me an email at Mike @Pileofcards.com, Ral, Storm Conduit - (G) (SF) (txt)Expansion - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call. Maybe this is not technically infinite, but pretty much the same thing right? 3 Acidic Slime Cookies help us deliver our Services. Of course, that doesn’t even take the full five extra turns, but rather the much more reasonable three, which should happen a little under half the times you ultimate. 4 Glacial Fortress He is a Storm Mage who can create electrical storms and has control over rain. The remaining slots in the deck are dedicated to actually finding the pieces of the combo, or the control cards we need to get there. [/planeswalkers] 4 Breeding Pool It reminds me of those images of volcanic lightning (if you’re unfamiliar, Google image search “volcanic lightning” and gorge your eyes for a while). ), Whelming Wave / AEtherize / Blasphemous Act. I like that [card]Izzet Signet[/card] makes him reliably castable. The second reverberate copies the original, the copy then copies the original, etc. [card]Putrefy[/card]: Replacement for [card]Murder[/card] in Jund that also kills [card]Witchbane Orb[/card]. 1 Door to Nothingness One thing to note is that the deck didn’t face any real control decks to speak of. 1 Gilded Lotus Also his ultimate is really nice, especially if we get to copy it with .. It looks and sounds like a lot, but in practice the combo is surprisingly easy and consistent to pull off. [card]Sire of Insanity[/card]: Could absolutely punish Control decks, but not strictly better than [card]Rakdos’s Return[/card]. Sealed with FlamingSheep # 2 – Return to Ravnica. [/sideboard] Obviously all of the combo and control cards in the world won’t win us the game if we can’t find the pieces we need to close it out. [Sideboard] The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The proliferation on the vivid lands was a cute idea, but just that, Nevinyrral's Disk > out for > Whelming Wave, Spread the Sickness > out for > Slaughter Pact, Solemn Simulacrum > out for > Teferi, Temporal Archmage. Now that we’ve gone over the abilities a bit, it’s time to brew! Shockingly well! 3 Ral Zarek Cast Doublecast; Trigger Ral and delayed trigger. To perform the combo with Doublecast you follow these steps: Ral’s -2 puts a copy of Doublecast on the stack (Ral triggers), Cast Expansion targeting the original Doublecast still on the stack (Ral triggers), The resolved copy of Doublecast triggers, copying Expansion (Ral triggers), Make the copy of Expansion target the first Expansion, 9) Let the top copy of Expansion resolve, making a copy of the first Expansion (Ral triggers).