dollars)." Global Video Games Market Size Analysis, 2019-2028 . Video game sales statistics show that gaming industry revenue dwarfs all other entertainment industries combined. Over time, Sony has only widened the gap between themselves and the competition. Video game popularity has soared to unprecedented heights and major Esports events are drawing far larger audiences than NBA finals and other big sports events, while the money from sponsors and advertising keeps rolling in. REPORT ID: BKR1019: Domain: ICT: Published Date: April 2019: Pages: 250+ Format: PDF: INSIGHTS; SAMPLE; INSIGHTS; Global Video Games Market Size is estimated to be valued over USD 122.5 billion in 2019. After doing all of their Google research back then, it’s possible that the general population is now well aware of the cryptocurrency and doesn’t need to search up the basics again. For gamers in the latter category, there comes a monumental time when the cycle flips the page to the next generation of consoles. In 1988, arcade company Sega entered the fray with the Sega Mega Drive console (released as the Genesis in North America) and then later the Game Gear handheld, putting its marketing emphasis on processing power. Overview and forecasts on trending topics, Key figures and rankings about brands and companies, Consumer insights and preferences in various industries, Detailed information about political and social topics, All key figures about regions and countries, Everything you need to know about Consumer Goods, Identify market potentials of the digital future, Technology Market Outlook This feature is limited to our corporate solutions. PlayStation has momentum on their side, and a slew of new gamers exist today that will continue to help transform the market. We’re already far past the point of gaming being the biggest earning media sector, with an estimated $165 billion revenue generated in 2020. If the current projections and video game industry statistics are accurate, that number will grow by an additional 200 million people by the end of 2021. In short order, the arcade market began to plateau. That said, while there has been a rise in the volume of bitcoin-related tweets in November 2020, numbers are still quite low compared to the amount of tweets in 2017. At the same time, personal computers were becoming the new flavor of gaming, especially with the release of the Commodore 64 in 1982. Please contact us to get started with full access to dossiers, forecasts, studies and international data. This is a threat to Sony Electronics Company because it means that the market may separate the video game makers into winners and losers. The classic portrayal of teenage boys engaged in Super Mario after school in their parents’ basement has all but dissipated. Today, the TV and Hollywood industries are struggling to stay relevant, while video game industry statistics show nothing but continued growth and expansion. From one generation of hardware to another, these giants battled for every single percentage point of the video game market share. The level of immersion and the pure sense of awe can’t be matched by any other gaming platform. Gaming revenues have gone unscathed despite a pandemic, a retraction in economic activity, and the tightening of budgets for households in 2020. But to others all the signs throughout the years pointed to a massive shift in consumer behavior. How much attention has bitcoin’s recent rally gotten? A once fledgling industry consisting of visionaries living in their tiny offices and sleeping on floors now casts its shadow over the entire entertainment landscape. In, Sony. It’s clear there is significant buzz around the new consoles, but here’s another perspective that highlights their allure to consumers. the Extra Terrestrial. For instance, the global box office revenue in 2018 amounted to $41.7 billion, while the gaming market generated $151.2 billion. That figure is now rising above 46% and shrinking the gender gap. (Source: We PC) Reports show that the video game industry revenue was $78.61 billion in 2017. Even if worldwide search interest isn’t as high as it was in 2017, there is one country where bitcoin is being googled more now: Nigeria. Xbox and Nintendo have put up a respectable fight, but the history of gaming console sales point to an extended era of PlayStation dominance. Register in seconds and access exclusive features. The term refers to the supposed superiority of the PC platform in the world of gaming. Electronics maker Sony released the PlayStation in 1994, which used CD-ROMs instead of cartridges to enhance storage capacity for individual games. (billed annually). Please create an employee account to be able to mark statistics as favorites. According to stats on the video game industry revenue by year, the market is forecast to grow at a … Learn more about how Statista can support your business. As other companies also looked to capitalize on the market, many other poor attempts at games and consoles caused a downturn across the industry. At the same time, other competitors stepped in to beat them at their own game. May 13, 2020. For both the Xbox One and PS4, half of all gamers use their consoles for non-gaming activity. Something went wrong. Oops. Precious Metal Production in the COVID-19 Era. • Global Esports industry is growing at the rate of 30% year-over-year. The company’s release of the App Store for its smartphones (followed closely by Google’s own store for Android devices) paved the way for app developers to create free, paid, and pay-per-feature games catered to a mass market. Please log in to access our additional functions, *Duration: 12 months, billed annually, single license, The ideal entry-level account for individual users. But it was Apple’s iPhone that solidified the transition of gaming to a mobile platform. In addition, the former Semiconductors segment has been renamed the Imaging & Sensing Solutions (“I&SS”). While bitcoin is proving itself to be a useful medium of exchange around the world, it’s still primarily a speculative asset. But the percentage of female gamers has risen steadily throughout the years. Statista. Video games demographics have long painted a picture of a strictly male-dominated hobby. © 2020 Copyright fortunly All rights reserved, 15 Insightful Pet Spending Statistics: Americans are Spending More on Pets Than Ever, 40 Eye-Opening Health Insurance Statistics You Need to Know. • There are over 2.2 billion mobile gamers. As of 2020, its global revenue neared $77 billion. Unfortunately, the gaming industry grew too quickly to maintain. While 2017’s run-up saw a huge surge in Google searches, interest this time around is less than a quarter of what it was back then. In fact, PlayStation sits quite comfortably on the top of the podium, with the PS2 alone experiencing greater sales than both the Xbox 360 and Xbox One combined. Meanwhile, Amazon and Google are launching their own services that work on multiple devices, mobile included. Just about every financial asset saw a huge drop in March, but few have had the spectacular recovery that bitcoin has had since then. People have been enjoying games all over the world for quite some time. Behind the Fortunly name stands a group of enthusiasts — connoisseurs of all things financial — united around a single mission: to make the complicated world of money accessible to everyone. Please try again later. Chart. Sony, however, stuck to electronics. The arcade table-tennis game was a sensation, drawing in consumers eager to play and companies that started to produce their own knock-off versions. From one generation of hardware to another, these giants battled for every single percentage point of the video game market share. On an annualized basis, global video game console revenues are to hit $51 billion in 2020 and reach past $60 billion in the next two years. Meanwhile on PCs, Blizzard was tapping into the Massive Multiplayer Online (MMO) subscription market with the 2004 release of World of Warcraft, which saw a peak of more than 14 million monthly paying subscribers. Console makers like Microsoft and Sony are launching cloud-based subscription services even while they continue to develop new consoles. And with the proliferation of smartphones, social media games, and streaming services, they’re on the right track. You only have access to basic statistics.